Format : Double elimination: Teams are eliminated from the tournament after two Set lengths vary (e.g., best of three sets, best of five sets). If you're unsure, please refer to the round descriptions for each set on Sendou.ink some sets. These are noted in the appropriate round descriptions.
Registration : Teams must register at least 30 Teams must check in at least 60 minutes before the tournament start time . Failure to check in will result in disqualification. Teams must have a minimum of four players and a maximum of six . Team names , player names, and Discord names must be respectful and must not contain vulgar, derogatory, or otherwise offensive language, or language used for promotional purposes such as advertising or campaigns.
Substitutions : Substitute players on team rosters already registered with Sendou.ink can be substituted at any time, as long as the substitution doesn't take too long. Substitutions from outside the registered roster are permitted with advance noticethe TO and approval. Setup Procedures • If both teams cannot agree, the higher-seeded team is responsible for hosting the private battle lobby. • Teams must report scores on Sendou.ink
Any player can report. Time Restrictions • Teams hosting private battle lobbies must do so within fivea one-one- game penalty for every two minutes that pass without the private battle starting . • Private battle lobbies must have four players in them within five minutes of lobby creation. If the offending team does not have exactly fouronean additional one- game penalty for every two minutes that pass without the offending team meeting this requirement . • The same rules apply to teams that agree to host private battle lobbies. Failure to do so within this time will result in the same penalties as above. • Matches of three25 minutes long. • Matches of five sets are 40 •If a set exceeds these time limits, the set will be awarded to the team not causing the delay.
Stage Bans • Lower-seeded teams must ban one of the maps listed in that set . Then, higher-seeded teams must ban one of the • The remaining maps will be played in the order they were originally listed.
Disconnection Response • Replay after disconnection is permitted if both of the following conditions are met: • The same team has not previously disconnected in an ongoing set • The game timer has not yet reached 4 minutes and the surviving team has not yet reached 60 or more target points. If both conditions for replay after disconnection are met, the game will be replayed and the game where the disconnection occurred will not be counted. If both conditions are not met, the set will continue. • If the disconnecting team needs to substitute a player, both teams can change weapons, gear, or make further substitutions. • If a host disconnects, a new host not previously selected for that round must be selected. Replay after disconnection rules and other time rules apply.